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Bibliography

georgemurphy      0

Bibliography

Baron, S. (2012). Cognitive Flow: The Psychology of Great Game Design. Gamasutra.com. Available from: http://www.gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.php

Creator / Matt Groening.  Tv tropes

http://tvtropes.org/pmwiki/pmwiki.php/Creator/MattGroening

Holleman, P. (2015) Patrick Holleman – “How to Design Levels With the “Super Mario World Method” Available from:

https://gamedevelopment.tutsplus.com/articles/how-to-design-levels-with-the-super-mario-world-method–cms-25177

Jamieson, D.  (2016) Making Difficult Fun: How to Challenge Your Players. Available from: https://gamedevelopment.tutsplus.com/tutorials/making-difficult-fun-how-to-challenge-your-players–cms-25873 (Accessed on 29 January 2018)

Mann, S. (2018) Game design portfolio tips from a Creative Assembly Vet gamasutra.com. Available from: https://www.gamasutra.com/view/news/316629/Game_design_portfoliobuilding_tips_from_a_Creative_Assembly_vet.php

Millar, M. (April 2017)

The Actual Reason So Many Popular Cartoon Characters Are Yellow Esquire Available from:

https://www.esquire.com/entertainment/tv/news/a54699/why-cartoon-characters-are-yellow-simpsons/

polygon-treehouse http://dctr.pro/23u

Tate Peter Blake Available from: http://www.tate.org.uk/art/artists/peter-blake-763

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